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Exodus
A 2D game about leading a group on the move, balancing resources, risk, and critical choices on the way to safety.


About the game
Exodus starts from a clear premise: a group must leave a dangerous place and reach a safe refuge, and every choice on the road has a cost.
The current focus is validating movement, group management, and events that pressure food, safety, and morale.
Core ideas
- 2D travel through risky scenarios
- Supply and survivor management
- Choices with short and mid-term consequences
- Planned route and encounter systems