Back to gamesIn development

Exodus

A 2D game about leading a group on the move, balancing resources, risk, and critical choices on the way to safety.

GenreStrategy, survival, resource management
PhaseSystems and scenario prototype
Ground layer from the Exodus prototypeTree layer from the Exodus prototype

About the game

Exodus starts from a clear premise: a group must leave a dangerous place and reach a safe refuge, and every choice on the road has a cost.

The current focus is validating movement, group management, and events that pressure food, safety, and morale.

Core ideas

  • 2D travel through risky scenarios
  • Supply and survivor management
  • Choices with short and mid-term consequences
  • Planned route and encounter systems