Game and interactive experience development

Interaction people choose to experience, not merely watch.

Almatter creates games, prototypes, and interactive experiences with a clear purpose, engaging mechanics, and technology aligned with audience and channel.

Engagement loop

1Curiosity2Action3Response4Desire to continue

01

Interactivity without good mechanics is only an effect

A memorable experience gives people something meaningful to decide, master, or discover. We begin with desired behavior and fun; narrative, art, and technology reinforce that core.

02

What an experience can achieve

  • Drive active campaign participation
  • Explain products through interaction
  • Create practice-based training and feedback
  • Validate a game idea before full production

03

Formats we develop

  • Playable prototypes for mechanics validation
  • Advergames and brand experiences
  • Web games for campaigns and events
  • Training simulations and experiences
  • Vertical slices for pitching and investment
  • Mechanics, UX, and technical production direction

04

Starting points to test the right idea

Complete games require a dedicated scope. These launch terms prioritize short prototypes and experiences that prove fun, clarity, and feasibility.

Playable Prototype

from R$ 4,900

One core mechanic ready to be tested by real players.

  • Concept and core loop
  • Playable prototype
  • Essential interface
  • One adjustment round

Brand Experience

from R$ 8,900

A focused interaction for a campaign, event, product, or community.

  • Engagement objective
  • Initial visual direction
  • Web experience
  • Basic measurement

Vertical Slice

from R$ 17,900

A representative polished slice that communicates the project's vision.

  • Consolidated mechanics
  • Representative content
  • Audiovisual polish
  • Production plan

05

From intent to the first fun moment

  1. We define the audience, context, and action that should feel rewarding.
  2. We build the core loop before expanding content.
  3. We test clarity, pacing, and the desire to play again.
  4. We polish the experience and plan production, publishing, or campaign delivery.

06

Game and experience questions

Do you develop complete games?

Yes, after scoping. To reduce risk, we normally start with a prototype or vertical slice.

Can it run in a browser?

Many experiences can ship on the web. Platform choice depends on performance, controls, and distribution.

Do you also create the art?

We can include visual direction, interface, and asset production according to the selected style and volume.

A strong idea deserves to prove it is fun early

Let us turn the concept into something people can play, observe, and improve before production grows.

Present my experience